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LECTURE REVIEW: 
Sensory Spaces 1: The senses and the designed environment
A tool for developing design problems and making design judgements

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- Design judgement 
- Design volition is the will to get to a desired end. End starts as ideas & transformed by judegement into reality
- Cultural embodied experience (e.g. some cultures will stand close to people )
- Subjective “this space is awful” - this is an example of an ill informed design judgement
- How to put taste into design - e.g. in a cafe use different paint colours to evoke the sense of taste (watermelon colour)

- Make human experience inside the building

- Phenomonology- phenomonon of things

- Embodied cognition/knowing is linked to senses

- Smell & memory- smell of something evokes memory (e.g. dior perfume + mum)

Case study from lecture:

- Womens refugee
- Brief was to design new space and look at the kitchen
- Originally kitchen was designed to be an open area with the thought of being communal so everyone in the refugee housing could come together, share a meal, chat, cook together etc. However, with further research, it was identified by the people that the kitchen was seen as a traumatic space. Therefore, if research wasn't completed or skipped, this could have lead to a bad experience or outcome. (this is important for assignment/petcha kutcha- as if we design a space for a vision impaired person without getting their insight, this could lead to a poor design outcome). 

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http://www.vmarch.net/blog/2015/8/20/architecture-the-senses-1

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ADDITIONAL READING: 

The ability to make design judgements is what distinguishes a designer as a designer. The ability to make good design judgements distinguishes good design.

 

design judgement facilitates the ability to create that-which-is-not-yet.

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Design judgement is the ability to gain or project insight, through experience and reflection, into situations which are complex, indeterminate, indefinable and paradoxical

Judgement is a key dimension in the process of design. The ability to make solid design judgements is often what distinguishes a stellar designer from a mediocre one. B

If a client needs an approach that will lead to a guaranteed and predictable result, design is not appropriate since it is about creating the not-yet-existing, which by definition is always a risky business. 

Once within the design process, the client or client’s agent must make a judgement of purpose. It is the client who has to make the overall judgement about the purpose of engaging in a design process. 

Designers, in relationship with clients, have complete responsibility and accountability for their designs. This is because they have chosen, based on their design judgements, to make a particular conceptual design into a concrete reality without the protective cover of ‘true’ design. This leads us to believe that good design is possible to achieve through good judgement, as an informed process of intention, and not something gained simply by chance or necessity.

to it.

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